Regional & Qualifier Workouts
2017 CrossFit Games
For time, wearing a weight vest:
1,200-m run
Then, 12 rounds of:
4 strict handstand push-ups
8 chest-to-bar pull-ups
12 squats
Men wear a 20-lb. vest
Women wear a 14-lb. vest
Time cap: 25 minutes
Download the workout description and scorecard for your division:
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NOTES
This event begins with the athlete on the starting mat. At the sound of the beep, the athlete moves forward to their Assault AirRunner to run 1,200 meters. Upon completing the run, the athlete moves under the wall to begin their first 4 handstand push-ups, then to the pull-up bar for 8 chest-to-bar pull-ups, and finally, to the first section in the lane for 12 air squats. With the round complete, the athlete will move their chess piece forward before returning to the handstand push-up wall to begin the next round. The athlete will perform 12 rounds of 4 handstand push-ups, 8 chest-to-bar pull-ups, and 12 air squats in this manner. When the last round is complete, the athlete will move to the finish mat.
The athlete's score is the total time it takes for them to complete the event.
The minimum work requirement for this event is 3 rounds of the triplet.
Full video of Event 1 can be seen here.
SCORING
Scoring at the Regionals will be the same as at the Games. Every event will be worth up to 100 points, and athletes earn points based on their finish (see chart). At the end of the weekend, the athlete with the most points is the winner. Athletes who tie receive the same number of points. If an athlete fails to complete an event within the time cap (for timed events), their score will be capped, and they will receive a 1-second penalty for each rep not completed.
MINIMUM WORK REQUIREMENT
Some events will have a minimum work requirement. For those events, if an athlete fails to meet the minimum work requirement, they will not be eligible to move on to the next event. Athletes must continue to work to complete all the repetitions until the time cap expires.
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1 of 7The run will take place on an Assault AirRunner. The treadmill display will count down from 1,200 meters, and the athlete must remain on the machine until the display reads zero. Athletes may not run with their hands on the rails.2 of 7This movement begins at the top of a handstand with the arms fully locked out, the heels on the wall and the hips open with the body in line with the arms. The hands must be placed within the clearly marked area. The marked area will be a 36-by-24-inch box, and the palm of the hand must be placed within the clearly marked area (fingers may extend outside of the box).3 of 7At the bottom of each rep, the athlete's head must touch the mat. At the top of each rep, the athlete must return to a fully locked out position, with the heels on the wall and the feet within the width of the marked area. Kipping is not allowed. The athlete's hips may not touch the wall, and their legs must remain straight. Athletes may not wear any material over the heels of their shoes.4 of 7This is a standard chest-to-bar pull-up. Dead hang, kipping or butterfly pull-ups are allowed as long as all the requirements are met. The arms must be fully extended at the bottom, with the feet off the ground.5 of 7At the top, the chest must clearly come into contact with the bar below the collarbone.6 of 7This is a standard air squat in which the athlete moves to the bottom of a squat then back to standing at full extension. At the bottom, the hip crease must clearly pass below the top of the knees in the bottom position.7 of 7Each rep starts and ends with the hips and knees fully extended. The hands may not touch the legs during the repetition.