Quarterfinals Workouts
2022 CrossFit Games
As many rounds as possible in 10 minutes of:
1 rope climb
2 shuttle runs
2 rope climbs
4 shuttle runs
3 rope climbs
6 shuttle runs
4 rope climbs
8 shuttle runs
Etc.
15-ft rope climbs, 50-ft shuttle runs
Download the workout description and scorecard for your division:
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Notes
Prior to starting, athletes must set up the competition area as shown in the floor plan.
This workout begins with the athlete standing behind the line furthest from the rope. After the call of “3, 2, 1… go,” the athlete will move to the rope and perform 1 rope climb followed by 2 shuttle runs (1 shuttle run = the length of the competition floor and back), then 2 rope climbs followed by 4 shuttle runs. Continue in this manner, adding 1 rope climb and 2 shuttle runs per round until the 10-minute time cap is reached.
The athlete’s score will be the total number of repetitions completed before the 10-minute time cap.
There is no tiebreak for this workout.
Note: Occupational Games athletes will complete the same workout as the 16-17/35-54 divisions.
Equipment
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Tape to mark the floor for the 25-ft (7.62-m) segment
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15-ft (4.57-m) climbing rope
Be sure the athlete has adequate space to safely complete all the movements. Clear the area of all extra equipment, people, or other obstructions.
Any athlete who in any way alters the equipment or movements described in this document or shown in the workout standards video may be disqualified from the competition. Unless otherwise stated, athletes may not receive assistance with their equipment during the workout.
Video Submission Standards
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Film ALL competition area measurements so the distances and height can be seen clearly.
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Use the camera placement provided in the floor plan. The camera should capture a ¾ view of the athlete during all movements.
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Avoid placing the camera low to the ground. We recommend placing the camera at least 3 ft (90 cm) off the ground.
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Videos must be uncut and unedited to accurately display the performance.
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A clock or timer must be visible throughout the event.
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Videos shot with a fisheye lens or similar lens may be rejected.
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Do NOT use a countdown timer.
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Ensure the judge does not obstruct the view of the athlete.
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1 of 6Each rep of the rope climb starts with both feet on the ground. The athlete may jump into the rope climb. Any style of climbing is permitted.2 of 6The rep is credited when one hand clearly touches above the designated mark. Athletes may choose to touch a fixed object, such as a beam or the ceiling, so long as the object is at least 15 ft (4.57 m) high. There is no requirement during the descent of the climb.3 of 6Each rep of the shuttle run = 50 ft (15.24 m) 25 ft (7.62 m) down + 25 ft (7.62 m) back).4 of 6Each rep starts with the athlete’s feet clearly behind the start line.5 of 6At each turnaround, both feet and one hand must touch the ground over the line before the athlete may return. Stepping on or touching the line will not count.6 of 6On the final shuttle run, the athlete must simply pass the line to begin their rope climbs. One repetition of the shuttle run = the length of the competition floor and back. If an athlete is time-capped on the shuttle run and does not complete the full distance down and back, the repetition will not count.